![]() It would be half INT + half STR + Warfare + Necro + Summon. I'm also planning to play Necro Summon build. The damage of Necro skills scale with INT and Warfare, so one of the best magic you can choose for this build would be Summon. weird features, but Necro being weird and creepy seems to make sense somehow. I also was surprised when I noticed Necro has some. It'll take forever and ever and ever to summon and control those incarnates. But gonna fiddle with builds on each and hope i can get it working right! i really wish necro summons scaled with necromancy and not summoning though. But, can be quite a valuable skill path for atleast 1 member in party. I'd say a total of 6-10 in con over the levels (so not. Originally posted by Zara: 1-2 in Warfare, 5-10 in Necro (for self healing), 1-2 in Polymorph, 2 in Aero (for teleportation), 2 in Scoundrel. that gives you access to some unque skills. Since spears have a larger attack range, Opportunist could be really good. ![]() Polymorph and You Polymorph is a skill path. So far this IS my favorite group even though i dont think i will be able to finish tactican mode with it do to the scaling being silly. Divinity: Original Sin 2 > General Discussions > Topic Details. Once you start throwing 4 totems out every round, it can get hilarious when you have like 8-12 totems pelting everyone on the screen, toss out some poison totems for healing to. ![]() I am running 4x undead in tactican mode, its surprisingly good despite how badly healing can wreck you, 4x summon/necro/elemental school and you can do some fun stuff. Personally I prefer weird or weak 4P normal party because it's more challenging. It's a team strategy game, and allocating resources and roles are the essential part of the game. Originally posted by Gamebot:I think 2P Lone Wolf is the smallest as you can get.
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